Core Tool · Client-side · Shareable

Echoes of Aincrad Build Planner

Pick a weapon, distribute your Growth Points across five attributes, and pair the AI partner that best covers your weaknesses. Your build saves automatically and turns into a shareable link.

Provisional data. Stats, the Growth-Point pool and weapon balance are modelled from the June 2026 demo and official descriptions. We finalise the numbers at the July 10, 2026 launch.
Quick presets:
1 · Weapon
2 · Growth Points Unspent: 8

Points come from one shared pool. Builds are flexible in-game — respecs are cheap, so experiment.

3 · AI Partner ★ = recommended for your weapon
Your build
Weapon
Role
Tier (provisional)
Shield usable
Key stats
Partner
Synergy
Death Game readiness
Points

Builds are stored in your browser and encoded in the page URL — copy the link to share or save it.

Sword Skill Loadout & DPS

Provisional planning model — skill values are estimates for relative comparison, not datamined numbers.

Sword skills for your weapon tick to learn · 🔒 needs higher proficiency
Loadout output
Build DPS
Auto-attack DPS
Skills learned0
Soul spent
Soul to unlock all
Unlock / learn order

    Build DPS = auto-attack + each learned skill's damage ÷ cooldown (sustained, single-target, before buffs/crits). Use it to compare loadouts, not as exact in-game output. Browse all skills in the database.

    How the planner works

    • Weapon sets your shield access and primary attributes. Sword, Rapier and Mace can pair with a shield; Dagger, Two-Handed Sword and Two-Handed Axe cannot.
    • Sword Skill Loadout estimates sustained DPS from your ATK, weapon proficiency and a Soul (SP) budget. Auto-optimise greedily picks the best damage-per-SP skills you can afford, and the learn order shows the unlock path by proficiency.
    • Growth Points are a shared pool. Strength powers heavy weapons; Dexterity powers fast weapons, speed and crit; Stamina fuels dodges and skills; Vitality is your HP cushion; Focus governs skill/SP economy (provisional).
    • AI partner should cover your build's weakness — squishy duelists want a tank like Wyzeman; aggressive bruisers want a healer like Iori; Argo's weakness-reveal is a safe universal pick.
    • Death Game readiness is a heuristic from your Vitality, Stamina and shield access — handy if you plan to run permadeath.

    Want the reasoning behind weapon power? See the Weapon Tier List and the Weapon Types guide.